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#Trove easy power rank update#
Outpost Shrines in Neon City were included with the recent (early 2018) "Heroes" update to Trove. This is a pittance for what you need for level 30, so their main use is for boosting a newly-unlocked class up to something usable, without needing to grind out the pre-uber-level worlds. Generally, they only give 10K experience. Sometimes they can be earned during an event, or possibly from certain loot boxes. In general, this will be your meat and potatoes in leveling up you'd have to kill about 40 or so enemies for completing a dungeon, and when you're got the upgrades such as a dragon/bombs to quickly reach the bosses, you can get a good chunk of experience pretty quickly.Įxperience Coins are not commonly earned. Large dungeons generally have a main boss/quest and two sub-quests, with the main being worth 2x a normal dungeon and sub-quests only half, leading to about 3x a normal dungeon for clearing the whole thing. Generally, you either have to kill a boss or a set of enemies spawned from a Cursed Skull altar. Mostly, they are obstacles to your main goal of the dungeon quests but can add up bit by bit.ĭungeon quests are simply a kind of raid in the randomly-positioned sets of dungeons across the worlds. Additionally, any spawned enemies, such as from a boss or a Cursed Skull altar, do not grant experience, Sometimes they drop loot, but rarely. Once you've upgraded enough, enemies are quick to defeat, but only add a tiny fraction of experience needed to get to the next level. * Completing quests at Outposts located in Neon City's Luminopolis biome
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Specifically, the # of available slots you have open for each gem type is dependent on your level, with the final small fire gem slot being unlocked at level 30.Įxperience can be earned in several ways:
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Lastly, gems (the bulk of your stat upgrades and abilities) are also limited by your level. Additionally, you can also demo other still-locked classes up to level 4, while still earning that small mastery bonus.Įquipment (hats, faces, weapons, and rings) requires a minimum level to equip, but generally this maxes out at level 10. This bonus makes it worthwhile to level up multiple classes, not just your primary, for the benefits Mastery Level can bring. Additionally, you gain about 15 points towards your Mastery levels, with larger boosts coming at level 10, level 20, and level 30 due to the extra collectables you also unlock at those thresholds. It's usually a small amount, but the little bits add up, and things like health and attack can be boosted by any multiplier stats, as well. Gaining levels provides some stat boosts for your current class. There are a few ways to gain experience, and a few ways to improve your gains. Per a Wiki, the calculated experience needed to level a class from 1 to 30 is over 12 million experience. You can unlock and switch between multiple classes, but experience is only gained on the current class equipped, and one of them must reach level 30. Notes: Stats cannot appear more than once.This achievement is for reaching the current max level, 30, on a single class. This stat is also affected by a class's damage multiplier. MD : Magic Damage - This stat only works for Gun and Staff users (Gunslinger, Fae Trickster, Dracolyte, Ice Sage, Pirate Captain, Tomb Raiser, and Chloromancer). PD : Physical Damage - This stat only works for Melee, Bow, Spear and Fist users (Knight, Neon Ninja, Candy Barbarian, Shadow Hunter, Boomeranger, Lunar Lancer, Revenant and Vanguardian). These are the commonly seen character stats that are available in-game. Pistols (MD): Gunslinger, Pirate Captain, Dino Tamer Staffs (MD): Dracolyte, Ice Sage, Fae Trickster, Tomb Raiser, Chloromancer Melee (PD): Knight, Neon Ninja, Candy Barbarian, Boomeranger